Instructional Design
COURSE OVERVIEW
Instructional Design (ID), also known as Instructional Systems Design (ISD) or recently as Learning Experience Design (LXD), is the practice to systematically design, develop and deliver Instructional solutions and experiences, both digital and face-to-face, in a consistent and reliable way toward an efficient, effective, appealing, engaging, and inspiring acquisition of knowledge. The process consists broadly of determining the learners’ needs and business needs, defining the end goal of Instruction, and creating “interventions” to assist in the transition. There are many Instructional Design models, and many are based on the most popular ADDIE model with the five phases: Analysis, Design, Development, Implementation, and Evaluation. While there are more than 30 ID models, this course includes some of the popular ones which participants will find useful to do the projects.COURSE OBJECTIVES
- Enabling the participants to carry out the role performance as Instructional Designer or Instructional Developer
- Focusing on Processes, Tools, Frameworks, Strategies, Methodologies (Theories and Models) to equip the participants
- Developing / Enhancing the Competencies for the role performance
LEARNING OUTCOMES
- Able to differentiate learning approaches and preferences of Adult Learners
- Apply their knowledge in conducting the needs assessment (TNA & TNI)
- Apply their knowledge in designing and developing classroom program, instruction, course, an e-learning course or in- demand solution following the ID processes for Adult Learners
- Apply their knowledge to create educational materials, Learning Experience & Learning Impact
COURSE CONTENT
Module 1:
Module 2: Evolution of ID Theories and Models
- ADDIE is the fundamental to most Models
- Backward Design/Understanding by Design (UbD)
- Design Thinking framework
- VARK learning styles
- ARCS motivational design Model
- CCAF
- Mager-Piper
- David Kolb’s Learning Model
- Honey Mumford
- Krathwohl’s Affective Domain
- Bloom’s Taxonomy
- ROPES
- Cathy Moore’s Action Mapping
- Gagne 9 Events of Learning
- SAM (Successive Approximation Model)
- Agile or rapid prototyping
- Kemp, Dick, and Carey Design
- ASSURE
- Reigeluth’s Elaboration Theory
- AIDA Marketing Model
Module 3:
Need Assessment process overview, checking existing knowledge using BARS and other Assessment centers, Bloom’s Taxonomy level of Questions for deeper thinking, Krathwohl’s Affective Domain Taxonomy, Kolb’s Learning Cycle & Styles, Learner Analysis, Organization Analysis–approach, Environment/Market/Demand Analysis –approach, Performance Analysis, Data collection techniques, Overview of Competency Dictionary and Competency Mapping, Awareness of Psychometric Tools, Need Assessment report, Knowing your target audience
Module 4:
Taylor’s principles/model of curriculum design, OBE, Writing Learning Objectives based on BARS/Surveys/ data collection sources, List of Instructional Methods and Media, Psychological processes of learning covered in modules 1 & 2, Blended Learning that works, Making course and lesson outline basis on the modules 1, 2 & 3, Content Visualization, Creating a checklist of Methodologies/Artefacts/Tools/Training Aids, Trainer competencies, Overview of Storyboarding, Overview of e-learning tools like Camtasia, Articulate, Captivate and similar, SCORM/LXP, Overview of Knowledge Management System, , Selection of right exercises based on Learner’s Styles & Edgar Dale’s cone of experience, Compiling sample Design document and Artefacts, Apply SAMR framework for enhancement and transformation, Developing materials for participants and facilitator.
Creating Formative Evaluation, summative evaluation, Assessment tools, writing items/questions.
Module 5:
Module 6:
Module 7:
Revision of Modules / Discussion of question papers / Peer Learning
Mode/Inclusive Methods in classes: Flipped Classroom, Whiteboard, Case Study Discussions, Lectures/Demonstrations, Audio-Visuals, Role Play, Class Discussion/Interactivity, Class Quizzes, Practice and QnA.
In addition, Faculty may adopt other methods as applicable.
REFERENCE BOOKS:
- Principles of Instructional Design, by Robert Gagne (Author), Walter Wager (Author), John Keller (Author), Katharine Golas (Author) (latest edition)
- The Essentials of Instructional Design, by Abbie Brown and Timothy D. Green (Author) (latest edition)
- Make it Stick, by Peter C. Brown (Author) (latest edition)
- ISD From The Ground Up: A No-Nonsense Approach to Instructional Design: by Chuck Hodell (Author) (latest edition)
- Training and Development – Dr. B Janakiraman
- Every Trainers Handbook – Devendra Agochiya